• How It Works:
    • The client sends periodic requests to the server to fetch updates.
  • Use Case:
    • Simple or legacy systems where real-time updates aren’t strictly required.
  • Advantages:
    • Easy to implement.
    • Reliable and works in all environments.
  • Disadvantages:
    • Inefficient and increases server load due to frequent requests.
    • Delayed updates depending on polling frequency.

HTTP Long Polling

  • How It Works:
    • The client sends an HTTP request to the server and waits for a response.
    • The server holds the request until there’s new data to send or a timeout occurs.
    • After the response, the client immediately sends another request to keep the connection alive.
  • Use Case:
    • When WebSockets or other real-time protocols are unavailable due to infrastructure limitations or legacy system constraints.
  • Advantages:
    • Works with standard HTTP, no special libraries or protocols needed.
    • Reliable in environments where WebSockets might not be supported.
  • Disadvantages:
    • Increased latency compared to WebSockets or SSE.
    • Inefficient due to repeated HTTP request overhead.