- How It Works:
- The client sends periodic requests to the server to fetch updates.
- Use Case:
- Simple or legacy systems where real-time updates aren’t strictly required.
- Advantages:
- Easy to implement.
- Reliable and works in all environments.
- Disadvantages:
- Inefficient and increases server load due to frequent requests.
- Delayed updates depending on polling frequency.
HTTP Long Polling
- How It Works:
- The client sends an HTTP request to the server and waits for a response.
- The server holds the request until there’s new data to send or a timeout occurs.
- After the response, the client immediately sends another request to keep the connection alive.
- Use Case:
- When WebSockets or other real-time protocols are unavailable due to infrastructure limitations or legacy system constraints.
- Advantages:
- Works with standard HTTP, no special libraries or protocols needed.
- Reliable in environments where WebSockets might not be supported.
- Disadvantages:
- Increased latency compared to WebSockets or SSE.
- Inefficient due to repeated HTTP request overhead.